When within range, if you move so that the opponent loses the ability to use one or both of his or her arms or legs freely, it is called disconnection. If the opponent's weapons are disconnected, you are free to score with less chance of being scored upon. For example, if you constantly move toward your opponent's weak side, your opponent must constantly turn to keep properly guarded. The opponent's front foot constantly has to be picked up and moved while pivoting on the rear foot. This movement disconnects the opponent's rear foot and partially disconnects the front foot. If you coordinate your movements properly, all your weapons will be free to attack.
Always keep your balance. Never allow yourself to get into an off balance situation. All blocks and attacks are ineffective if you are off balance. Always keep feet at least a shoulder width apart. We are earth bound beings, so keep both feet on the ground as much as possible. We cannot fly, so do not take to the air except for the finishing touch to an injured, ineffective opponent.
- Balance is critical for power and speed.
- Must keep proper body alignment.
- Keep weight centered between feet.
- Keep heels light on ground, with rear heel slightly raised.
- Keep knees bent at all times.
- Keep center of gravity steady.
- Do not over-commit balance into an attack.
- Balance comes from subtle body movements, do not use arms for balance, they are for protection and attack.
- Do not have too wide a base; it is too slow.