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Range

Continuous Motion. Many fighters get hit because they do not move; they just stand there, an object at rest. To attack or defend quickly, you must stay in constant motion. One cannot go from a dead stop to full speed, but, if you are already in motion you can increase your speed and direction more easily. Boxers do this by bobbing and weaving, a mostly upper body motion with very little footwork. The upper body motion disguises your initial attack, does not give the opponent a stationary target, keeps the opponent thinking defensively, and let you close the gap more easily. Foot work may get opponent so caught up in what you are doing that he/she forgets about attacking. For example, bounce in place two times and then execute a jump side kick on a third bounce. On the first bounce, your opponent will jump away slightly and simultaneously realize you are just jumping up and down. By the second bounce he/she will have moved back into position and may even be matching your up and down motion. When you attack on the third bounce, the opponent trapped. 

Disconnection. Moving so the opponent loses the ability to use one of his/her arms or legs is called disconnection. In general, a fighter should try to close upon the opponent in such a way as to disconnect the opponent's weapons and to keep all his/her weapons free. For example, if you move rapidly to the side, your opponent becomes uncomfortable and must turn to keep properly guarded. This disconnects the opponent's pivot foot. Grabbing the opponent's arm disconnects it, and, if you have move correctly, all of your weapons will be free.

Defending against kicking attacks is easier than defending against punching attacks, because the distance between each opponent is greater. The increased distance means that a kick will take longer to reach the target than a punch would. The further you are from your opponent the safer you will be; however, counterattacking will be more difficult.

If you are closer to your opponent, you will be in a more dangerous position to be kicked but your counter to the kick will be more efficient. By moving slightly out from the safety range, your opponent's blows will fail to land at all. Do not step too much, but judge your opponent's reach and stay in close enough for you to be able to move swiftly to attack.  

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