Range may also be expressed as combat range. Combat ranges are the ranges at which different combat strategies must be employed due to the distance, timing, reach, and rhythm of the opponents. Distance must be enough to allow you to counter your opponent's moves and launch attacks. Timing involves who can close that distance first and strike before the other may successfully block. Reach is determined by each opponent's height and limb length. With rhythm, the distance may be correct for an attack but the start of the attack is late, this means the timing will be off. There are 8 ranges of combat:
- Safety Range. Both opponents can just touch each other's fingers. To launch an effective attack, an opponent must make a small step. This range changes if one of the opponents is armed.
- Kicking Range. Both opponents may kick each other. Low kicks are very effective at this range.
- Punching Range. Both opponents can deliver punches. Knee attacks and low kicks or axe kicks are still a danger.
- Blind Spot Range. One of the opponents has managed to get behind the other so that, for a moment, he or she has an advantage.
- Trapping Range. Opponent may tie up or trap the arms of the other.
- Wrestling Range. Opponents are able to grapple while standing.
- Ground Fighting Range. Opponents grapple on the ground.
- One Up - One Down. One opponent is standing and the other is lying on the ground.