Deception is tricking your opponent into action or reaction by creating an illusion of attack. During combat, opponents react to input from the five senses: seeing, hearing, feeling, smelling, and pain, and possibility from the sixth sense of intuition. The better fighter is the one who quickest and best responds to input from the opponent. Reacting to a slight weight shift is faster than waiting until the leg move to react. However, this quick reaction may be used against a fighter by deceiving the fighter into believing an attack is imminent. Deception may be used to make your opponent react in a specific way so you may counter attack or it may be used to slow your opponent's reaction to give you an opportunity to score with your attack. Deception may take many forms.
A movement toward your opponent that causes the opponent to react as though you were initiating a particular attack. It is simulated attack that opens the opponent's guard as he/she reacts to the attack. To slow an opponent's reaction time, you may repeatedly use an ineffective technique to desensitize the opponent's reaction to it and then use it again in an effective attack. For example, fake a jab and hit with a cross.
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